Unupgraded starting stats and art of the base form of ゲッターQ, compiled by this site. Where a title has several data entries with the same name, the entry with the lowest number is used. How to obtain it, upgrade carry-over and usage are not covered. Not verified on actual hardware.
Sources checked 2026-10-18This page is a comparison table of the unupgraded starting stats of the base form and the art of ゲッターQ, compiled by this site for each Super Robot Wars title it appears in. Its source work is "Getter Robo / Getter Robo G"; the tables list 13 titles, from Super Robot Wars to Super Robot Wars (HD Remake). Because the stat system changes from one group of titles to the next, the stat tables are divided into four groups. ゲッターQ appears in 13 titles in all, and every one of them has its stats in the tables.
Appearances
All 13 titles in the rows are appearances (in release order). The image in each cell is this site's image from that title. [View stats] in a title cell jumps to that title's row of stats.
"—" marks an item that title does not have; "·" marks a cell this site's material does not cover. See How to read the tables.
| Title | map icon | full-body art |
|---|---|---|
| Super Robot Wars 1991.04.20 · GB View stats |
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| 2nd Super Robot Wars 1991.12.29 · FC View stats |
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| 3rd Super Robot Wars 1993.07.23 · SFC View stats |
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| 2nd Super Robot Wars G 1995.06.30 · GB View stats |
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| Super Robot Wars Compact 1999.04.28 · WS View stats |
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| Super Robot Wars Complete Box 1999.06.10 · PS View stats |
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| Super Robot Wars A 2001.09.21 · GBA View stats |
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| Super Robot Wars Compact for WonderSwanColor 2001.12.13 · WSC View stats |
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| Super Robot Wars MX 2004.05.27 · PS2 View stats |
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| 2nd Super Robot Wars (Famicom Mini) 2004.12.16 · GBA View stats |
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| Super Robot Wars MX Portable 2005.12.29 · PSP View stats |
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| Super Robot Wars A Portable 2008.06.19 · PSP View stats |
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| Super Robot Wars (HD Remake) 2014.04.10 (PS3) · PS Vita View stats |
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Role by title
| Title | Role | First appearance |
|---|---|---|
| Super Robot Wars A | Ally | Chapter 8 |
| Super Robot Wars MX | Ally | · |
Map icons over time
Map icons in release order. Titles that use a pixel-identical image share one row marked "same image", and titles whose images differ only slightly in colour or size share one row marked "nearly the same image".
| Images | Title (release year) |
|---|---|
| 1st (1991) | |
| 2nd (1991) | |
| 3rd (1993) | |
| 2nd G · Compact (1995–99) · Compact for WSC (2001) · nearly the same image (small differences such as colour) | |
| Complete Box (1999) | |
| A (2001) | |
| MX (2004) | |
| Famicom Mini 2nd (2004) | |
| MX Portable (2005) | |
| A Portable (2008) | |
| HD Remake (2014) |
Full-body art over time
Full-body unit art in release order. Titles that use a pixel-identical image share one row marked "same image".
| Images | Title (release year) |
|---|---|
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1st (1991) |
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2nd (1991) |
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3rd (1993) |
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2nd G (1995) |
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Compact (1999) |
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Complete Box (1999) |
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A (2001) |
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Compact for WSC (2001) |
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MX (2004) · MX Portable · A Portable (2005–08) · same image |
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Famicom Mini 2nd (2004) |
How to read this page
- Basis of the values: the upgrade-level-0 values of the base form of ゲッターQ in each title. Where a title has several data entries with the same name, the entry with the lowest number is used.
- Table symbols: table symbols and image types are explained in How to read the tables.
- Columns a system does not have: 1st, 2nd, Famicom Mini 2nd and HD Remake: no EN column. 1st, 2nd, 3rd, 2nd G, Famicom Mini 2nd and HD Remake: no Mobility column. 1st, Famicom Mini 2nd and HD Remake: no Terrain column. The Limit column exists only under "SFC system: 3rd to Complete Box" and "1999–2001: the system that still has Limit".
- Images: the map icon is the piece shown on the tactical map, and the full-body art is the unit image shown in battle scenes or on the unit status screen.
Early system: 1st · 2nd · Famicom Mini 2nd · HD Remake
| Title | HP | EN | Mobility | Armor | Move | Terrain (Air · Land · Sea · Space) | Weapons |
|---|---|---|---|---|---|---|---|
| Super Robot Wars (GB · 1991) | 38 | — | — | 18 | 6 | — | 3 |
| 2nd Super Robot Wars (FC · 1991) | 300 | — | — | 45 | 5 | · | 2 |
| 2nd Super Robot Wars (Famicom Mini) (GBA · 2004) · port · original: 2nd(FC) | 300 | — | — | 45 | 5 | — | 2 |
| Super Robot Wars (HD Remake) (PS Vita · 2014) · remake · original: 1991 GB | 37 | — | — | 18 | 6 | — | 3 |
SFC system: 3rd to Complete Box
| Title | HP | EN | Mobility | Armor | Limit | Move | Terrain (Air · Land · Sea · Space) | Weapons |
|---|---|---|---|---|---|---|---|---|
| 3rd Super Robot Wars (SFC · 1993) | 2,200 | 120 | — | 120 | 112 | 7 | · | 2 |
| 2nd Super Robot Wars G (GB · 1995) · remake · original: 2nd(FC) | 3,100 | 160 | — | 240 | 180 | 5 | · | 2 |
| Super Robot Wars Complete Box 〈2nd〉 (PS · 1999) · remake · original: 2nd·3rd·EX | 2,200 | 120 | 24 | 120 | 152 | 7 | — · A · C · B | 2 |
| Super Robot Wars Complete Box 〈3rd〉 (PS · 1999) · remake · original: 2nd·3rd·EX | 2,200 | 120 | 24 | 120 | 152 | 7 | — · A · C · B | 2 |
1999–2001: the system that still has Limit
| Title | HP | EN | Mobility | Armor | Limit | Move | Terrain (Air · Land · Sea · Space) | Weapons |
|---|---|---|---|---|---|---|---|---|
| Super Robot Wars A (GBA · 2001) | 4,000 | 130 | 70 | 1,300 | 250 | 7 | — · A · B · A | 13 |
| Super Robot Wars Compact (WS · 1999) | 3,800 | 100 | 70 | 1,100 | 230 | 5 | A · B · D · A | 3 |
| Super Robot Wars Compact for WonderSwanColor (WSC · 2001) · remake · original: Compact(WS) | 3,800 | 100 | 70 | 1,100 | 230 | 5 | A · B · D · A | 3 |
2004–2008: the system without Limit or Sight
| Title | HP | EN | Mobility | Armor | Move | Terrain (Air · Land · Sea · Space) | Weapons |
|---|---|---|---|---|---|---|---|
| Super Robot Wars MX (PS2 · 2004) | 5,000 | 120 | 70 | 1,200 | 6 | A · A · B · A | 5 |
| Super Robot Wars MX Portable (PSP · 2005) · port · original: MX(PS2) | 5,000 | 120 | 70 | 1,200 | 6 | A · A · B · A | 5 |
| Super Robot Wars A Portable (PSP · 2008) · remake · original: A(GBA) | 4,500 | 130 | 70 | 1,300 | 7 | · | 12 |
Combination attacks
Combination attacks this unit uses together with other units. A name in parentheses after a partner unit is the pilot it needs.
| Title | Attack | Partner units | Conditions |
|---|---|---|---|
| A | ツイントマホーク・1 | Getter 1 | Adjacent (8 squares) |
| A | ツイントマホーク・D | Getter Dragon | Adjacent (8 squares) |
| A | ダブルゲッタービーム・1 | Getter 1 | Adjacent (8 squares) |
| A | ダブルゲッタービーム・D | Getter Dragon | Adjacent (8 squares) |
| A | トリプルゲッタービーム | Getter 1 · Getter Dragon | Adjacent (8 squares) |
| MX | ツイントマホーク | Getter Dragon | · |
| MX | ダブルゲッタービーム | Getter Dragon | · |
Titles outside the tables
- Other titles: these tables cover only the titles filed under ゲッターQ in this site's material.
Sources
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