Scope of this article

Unupgraded starting stats and art of the base form of シグ, compiled by this site. Where a title has several data entries with the same name, the allied entry is used in 2nd Alpha and the entry with the lowest number in the other titles. How to obtain it, upgrade carry-over and usage are not covered. Not verified on actual hardware.

Sources checked 2026-10-18

For each Super Robot Wars title that features シグ, this site has gathered its unupgraded starting stats of the base form and its art on one page. It comes from "Getter Robo / Getter Robo G", and the tables cover 7 titles from 2nd Super Robot Wars to 2nd Super Robot Wars (Famicom Mini). Because the stat system changes from one group of titles to the next, the stat tables are divided into three groups. シグ appears in 7 titles in all, and every one of them has its stats in the tables.

Appearances

All 7 titles in the rows are appearances (in release order). The image in each cell is this site's image from that title. [View stats] in a title cell jumps to that title's row of stats.

"—" marks an item that title does not have; "·" marks a cell this site's material does not cover. See How to read the tables.

Title map icon full-body art
2nd Super Robot Wars
1991.12.29 · FC
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シグ map icon — 2nd Super Robot Wars シグ full-body art — 2nd Super Robot Wars
3rd Super Robot Wars
1993.07.23 · SFC
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シグ map icon — 3rd Super Robot Wars シグ full-body art — 3rd Super Robot Wars
Super Robot Wars EX
1994.03.25 · SFC
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シグ map icon — Super Robot Wars EX シグ full-body art — Super Robot Wars EX
2nd Super Robot Wars G
1995.06.30 · GB
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シグ map icon — 2nd Super Robot Wars G (remake) シグ full-body art — 2nd Super Robot Wars G (remake)
Super Robot Wars Complete Box
1999.06.10 · PS
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シグ map icon — Super Robot Wars Complete Box (remake) シグ full-body art — Super Robot Wars Complete Box (remake)
2nd Super Robot Wars Alpha
2003.03.27 · PS2
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シグ map icon — 2nd Super Robot Wars Alpha ·
2nd Super Robot Wars (Famicom Mini)
2004.12.16 · GBA
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シグ map icon — 2nd Super Robot Wars (Famicom Mini) (port) シグ full-body art — 2nd Super Robot Wars (Famicom Mini) (port)

Role by title

Title Role
2nd Super Robot Wars Alpha Ally · Enemy

Map icons over time

Map icons in release order. Titles that use a pixel-identical image share one row marked "same image", and titles whose images differ only slightly in colour or size share one row marked "nearly the same image".

Images Title (release year)
シグ map icon — 2nd Super Robot Wars 2nd (1991)
シグ map icon — 3rd Super Robot Wars 3rd · EX (1993–94) · Complete Box (1999) · nearly the same image (small differences such as colour)
シグ map icon — 2nd Super Robot Wars G (remake) 2nd G (1995)
シグ map icon — 2nd Super Robot Wars Alpha 2nd Alpha (2003)
シグ map icon — 2nd Super Robot Wars (Famicom Mini) (port) Famicom Mini 2nd (2004)

Full-body art over time

Full-body unit art in release order. Titles that use a pixel-identical image share one row marked "same image".

Images Title (release year)
シグ full-body art — 2nd Super Robot Wars 2nd (1991)
シグ full-body art — 3rd Super Robot Wars 3rd (1993)
シグ full-body art — Super Robot Wars EX EX (1994)
シグ full-body art — 2nd Super Robot Wars G (remake) 2nd G (1995)
シグ full-body art — Super Robot Wars Complete Box (remake) Complete Box (1999)
シグ full-body art — 2nd Super Robot Wars (Famicom Mini) (port) Famicom Mini 2nd (2004)

How to read this page

  • Basis of the values: the upgrade-level-0 values of the base form of シグ in each title. Where a title has several data entries with the same name, the allied entry is used in 2nd Alpha and the entry with the lowest number in the other titles.
  • Table symbols: table symbols and image types are explained in How to read the tables.
  • Columns a system does not have: 2nd and Famicom Mini 2nd: no EN column. 2nd, 3rd, 2nd G and Famicom Mini 2nd: no Mobility column. Famicom Mini 2nd: no Terrain column. The Limit column exists only under "SFC system: 3rd to Complete Box".
  • Images: the map icon is the piece shown on the tactical map, and the full-body art is the unit image shown in battle scenes or on the unit status screen.

Early system: 2nd · Famicom Mini 2nd

Title HP EN Mobility Armor Move Terrain (Air · Land · Sea · Space) Weapons
2nd Super Robot Wars (FC · 1991) 1,000 — — 38 7 · 2
2nd Super Robot Wars (Famicom Mini) (GBA · 2004) · port · original: 2nd(FC) 1,000 — — 38 7 — 2

SFC system: 3rd to Complete Box

Title HP EN Mobility Armor Limit Move Terrain (Air · Land · Sea · Space) Weapons
2nd Super Robot Wars G (GB · 1995) · remake · original: 2nd(FC) 11,500 180 — 500 150 8 · 3
3rd Super Robot Wars (SFC · 1993) 7,500 200 — 350 195 7 · 3
Super Robot Wars EX (SFC · 1994) 9,400 180 · 300 150 7 · 3
Super Robot Wars Complete Box 〈EX〉 (PS · 1999) · remake · original: 2nd·3rd·EX 7,500 180 32 300 180 7 A · A · A · B 3
Super Robot Wars Complete Box 〈2nd〉 (PS · 1999) · remake · original: 2nd·3rd·EX 7,500 200 32 350 235 7 A · A · A · B 3
Super Robot Wars Complete Box 〈3rd〉 (PS · 1999) · remake · original: 2nd·3rd·EX 7,500 200 32 350 235 7 A · A · A · B 3

2003: the system without Limit or Sight

Title HP EN Mobility Armor Move Terrain (Air · Land · Sea · Space) Weapons
2nd Super Robot Wars Alpha (PS2 · 2003) 6,000 120 75 1,300 6 A · A · A · B 3

Titles outside the tables

  • Other titles: these tables cover only the titles filed under シグ in this site's material.

Sources

  1. SRW History editorial standards — material researched by the site operatorChecked 2026-10-18

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