Reading the Tables.
The marks and notation used in the all-appearances comparison tables for units and pilots.
1. Marks in the cells
- —: The item does not exist in that game’s system. For example, Super Robot Wars 3 has no Mobility stat, and a “—” for Air terrain means the unit cannot fly.
- None: The item exists, but the unit or pilot has none of it (for example, zero special abilities).
- ·: A cell this site’s data does not cover. It does not mean the game lacks that item.
- Games with matched column names: For some games, the names and units of the stat columns were matched based on the range and structure of the values. Their basis may differ from columns with the same name in other games.
2. What the values are based on
The numbers in the tables are the base values when first obtained in each game, at upgrade level 0. Level growth, enhancement parts and pilot bonuses are not included. For games with several sets of data under the same name, each article states above the table which values it uses.
- Terrain: In the order Air · Land · Sea (Underwater) · Space.
- Limit · Aim · MG: Limit is a stat from the SFC and PS era, and Aim is a stat from the Z series onward. In Super Robot Wars 3, Limit is labeled “Limit Reaction,” and the Masou Kishin series uses MG instead of EN.
- Number of weapons: The number of weapons in the base form’s weapon list from the start. Weapons added later through the story are not counted.
- Spirit Commands: The number after a name is the level at which that Spirit Command is learned. With no number, the system gives all of them from the start.
- Special abilities: “Newtype (L5 Lv1 → L9 Lv70)” means the pilot starts with Newtype L5 at level 1 and reaches L9 at level 70.
3. Types of pictures
- Map icon: The piece sprite placed on the strategy map.
- Battle sprite: The unit picture from battle scenes. For recent games that do not include separate battle scene pictures, the status screen picture from the same game is used instead, and the article says so.
- Face · Cut-in: The pilot’s dialogue face and in-battle cut-in.
- Small pixel art is enlarged by whole-number multiples. Pictures from monochrome handheld games are gray in their original colors. Games drawn with 3D models (GC · XO, etc.) have no single-image pictures.
- Unit cards on game pages: Ally cards show the map icon, unit picture and main pilot’s face together. Enemy and boss cards are shown small, without the unit picture. Transformed and combined forms are grouped into the base unit’s card and shown as “Forms +N,” and the small text on the cards is the Japanese version’s name.
- Appearances table: In the per-game picture table at the top of unit and pilot articles, “·” marks a cell where the unit or pilot appeared but this site does not have the picture, “X” marks a cell where that game has no separate version of that form, and “△” marks a cell that cannot be determined from this site’s data.
- Lineage table: When several games share the same picture, or nearly the same picture with only different colors, they are grouped into one row.
4. Scope of the data
The numbers and pictures are data compiled by this site. External strategy guides were used only to match column names or cross-check values, and where they were used is listed in each article’s sources. Our data principles are in Data Standards.