Scope of this article

Unupgraded starting stats and art of the base form of ガンダムシュピーゲル, compiled by this site. Where a title has several data entries with the same name, the entry with the lowest number is used. How to obtain it, upgrade carry-over and usage are not covered. Not verified on actual hardware.

Sources checked 2026-10-16

This page is a comparison table of the unupgraded starting stats of the base form and the art of ガンダムシュピーゲル, compiled by this site for each Super Robot Wars title it appears in. Its source work is "Mobile Fighter G Gundam"; the tables list 8 titles, from Shin Super Robot Wars to Super Robot Wars A Portable. Because the stat system changes from one group of titles to the next, the stat tables are divided into three groups. ガンダムシュピーゲル appears in 9 titles in all; the tables carry stats for 8 of them.

Appearances

All 8 titles in the rows are appearances (in release order). The image in each cell is this site's image from that title. [View stats] in a title cell jumps to that title's row of stats.

"—" marks an item that title does not have; "·" marks a cell this site's material does not cover. See How to read the tables.

Title map icon full-body art
Shin Super Robot Wars
1996.12.27 · PS
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ガンダムシュピーゲル map icon — Shin Super Robot Wars ガンダムシュピーゲル full-body art — Shin Super Robot Wars
Super Robot Wars F
1997.09.25 (SS) · PS
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ガンダムシュピーゲル map icon — Super Robot Wars F ガンダムシュピーゲル full-body art — Super Robot Wars F
Super Robot Wars F Final
1998.04.23 (SS) · PS
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ガンダムシュピーゲル map icon — Super Robot Wars F Final ガンダムシュピーゲル full-body art — Super Robot Wars F Final
Super Robot Wars 64
1999.10.29 · N64
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ガンダムシュピーゲル map icon — Super Robot Wars 64 ガンダムシュピーゲル full-body art — Super Robot Wars 64
Super Robot Wars A
2001.09.21 · GBA
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ガンダムシュピーゲル map icon — Super Robot Wars A ガンダムシュピーゲル full-body art — Super Robot Wars A
Super Robot Wars Impact
2002.03.28 · PS2
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ガンダムシュピーゲル map icon — Super Robot Wars Impact (remake) ガンダムシュピーゲル full-body art — Super Robot Wars Impact (remake)
Super Robot Wars J
2005.09.15 · GBA
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ガンダムシュピーゲル map icon — Super Robot Wars J ·
Super Robot Wars A Portable
2008.06.19 · PSP
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ガンダムシュピーゲル map icon — Super Robot Wars A Portable (remake) ガンダムシュピーゲル full-body art — Super Robot Wars A Portable (remake)

Role by title

Title Role
Super Robot Wars A Ally
Super Robot Wars Impact Ally
Super Robot Wars J Ally

Map icons over time

Map icons in release order. Titles that use a pixel-identical image share one row marked "same image", and titles whose images differ only slightly in colour or size share one row marked "nearly the same image".

Images Title (release year)
ガンダムシュピーゲル map icon — Shin Super Robot Wars Shin (1996)
ガンダムシュピーゲル map icon — Super Robot Wars F F · F Final (1998–99) · same image
ガンダムシュピーゲル map icon — Super Robot Wars 64 64 · A (1999–2001) · nearly the same image (small differences such as colour)
ガンダムシュピーゲル map icon — Super Robot Wars Impact (remake) IMPACT (2002)
ガンダムシュピーゲル map icon — Super Robot Wars J J (2005)
ガンダムシュピーゲル map icon — Super Robot Wars A Portable (remake) A Portable (2008)

Full-body art over time

Full-body unit art in release order. Titles that use a pixel-identical image share one row marked "same image".

Images Title (release year)
ガンダムシュピーゲル full-body art — Shin Super Robot Wars Shin (1996)
ガンダムシュピーゲル full-body art — Super Robot Wars F F · F Final (1998–99) · same image
ガンダムシュピーゲル full-body art — Super Robot Wars 64 64 (1999)
ガンダムシュピーゲル full-body art — Super Robot Wars A A (2001)
ガンダムシュピーゲル full-body art — Super Robot Wars Impact (remake) IMPACT (2002)
ガンダムシュピーゲル full-body art — Super Robot Wars A Portable (remake) A Portable (2008)

How to read this page

  • Basis of the values: the upgrade-level-0 values of the base form of ガンダムシュピーゲル in each title. Where a title has several data entries with the same name, the entry with the lowest number is used.
  • Table symbols: table symbols and image types are explained in How to read the tables.
  • Columns a system does not have: The Limit column exists only under "SFC system: Shin" and "1997–2002: the system that still has Limit".
  • Images: the map icon is the piece shown on the tactical map, and the full-body art is the unit image shown in battle scenes or on the unit status screen.

SFC system: Shin

Title HP EN Mobility Armor Limit Move Terrain (Air · Land · Sea · Space) Weapons
Shin Super Robot Wars (PS · 1996) 3,800 235 56 340 245 9 · 5

1997–2002: the system that still has Limit

Title HP EN Mobility Armor Limit Move Terrain (Air · Land · Sea · Space) Weapons
Super Robot Wars F (PS · 1998) 5,100 200 90 1,500 400 6 — · A · A · A 5
Super Robot Wars F Final (PS · 1999) 5,100 200 90 1,500 400 6 — · A · A · A 5
Super Robot Wars 64 (N64 · 1999) 5,600 200 110 1,500 380 6 — · A · C · A 5
Super Robot Wars A (GBA · 2001) 7,800 200 120 1,700 380 6 — · A · C · A 5
Super Robot Wars Impact (PS2 · 2002) · remake · original: Compact 2 5,000 190 110 1,050 360 8 A · S · B · A 4

2005–2008: the system without Limit or Sight

Title HP EN Mobility Armor Move Terrain (Air · Land · Sea · Space) Weapons
Super Robot Wars J (GBA · 2005) 10 10 10 10 10 A · A · A · A ·
Super Robot Wars A Portable (PSP · 2008) · remake · original: A(GBA) 8,300 200 120 1,700 6 · 5

Titles outside the tables

  • A different stat system: data for ガンダムシュピーゲル also exists in 新スーパーロボット大戦 スペシャルディスク, but the stat system there is different, so it is left out of the tables.
  • Other titles: these tables cover only the titles filed under ガンダムシュピーゲル in this site's material.

Sources

  1. SRW History editorial standards — material researched by the site operatorChecked 2026-10-16

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