Scope of this article

Unupgraded starting stats and art of the base form of GMⅢ, compiled by this site. Where a title has several data entries with the same name, the entry with the lowest number is used. How to obtain it, upgrade carry-over and usage are not covered. Not verified on actual hardware.

Sources checked 2026-10-16

This page is a comparison table of the unupgraded starting stats of the base form and the art of GMⅢ, compiled by this site for each Super Robot Wars title it appears in. Its source work is "Mobile Suit Gundam ZZ"; the tables list 4 titles, from 4th Super Robot Wars to Super Robot Wars F Final. Because the stat system changes from one group of titles to the next, the stat tables are divided into two groups. GMⅢ appears in 4 titles in all, and every one of them has its stats in the tables.

Appearances

All 4 titles in the rows are appearances (in release order). The image in each cell is this site's image from that title. [View stats] in a title cell jumps to that title's row of stats.

"—" marks an item that title does not have; "·" marks a cell this site's material does not cover. See How to read the tables.

Title map icon full-body art
4th Super Robot Wars
1995.03.17 · SFC
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GMⅢ map icon — 4th Super Robot Wars GMⅢ full-body art — 4th Super Robot Wars
4th Super Robot Wars S
1996.01.26 · PS
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GMⅢ map icon — 4th Super Robot Wars S (remake) GMⅢ full-body art — 4th Super Robot Wars S (remake)
Super Robot Wars F
1997.09.25 (SS) · PS
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GMⅢ map icon — Super Robot Wars F GMⅢ full-body art — Super Robot Wars F
Super Robot Wars F Final
1998.04.23 (SS) · PS
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GMⅢ map icon — Super Robot Wars F Final GMⅢ full-body art — Super Robot Wars F Final

Role by title

Title Role
Super Robot Wars F Final Ally

Map icons over time

Map icons in release order. Titles that use a pixel-identical image share one row marked "same image", and titles whose images differ only slightly in colour or size share one row marked "nearly the same image".

Images Title (release year)
GMⅢ map icon — 4th Super Robot Wars 4th · 4th S · F · F Final (1995–99) · nearly the same image (small differences such as colour)

Full-body art over time

Full-body unit art in release order. Titles that use a pixel-identical image share one row marked "same image".

Images Title (release year)
GMⅢ full-body art — 4th Super Robot Wars 4th · 4th S (1995–96) · same image
GMⅢ full-body art — Super Robot Wars F F · F Final (1998–99) · same image

How to read this page

  • Basis of the values: the upgrade-level-0 values of the base form of GMⅢ in each title. Where a title has several data entries with the same name, the entry with the lowest number is used.
  • Table symbols: table symbols and image types are explained in How to read the tables.
  • Images: the map icon is the piece shown on the tactical map, and the full-body art is the unit image shown in battle scenes or on the unit status screen.

SFC system: 4th to 4th S

Title HP EN Mobility Armor Limit Move Terrain (Air · Land · Sea · Space) Weapons
4th Super Robot Wars (SFC · 1995) 2,100 180 36 240 170 7 — · B · C · A 5
4th Super Robot Wars S (PS · 1996) · remake · original: 4th(SFC) 2,100 180 36 240 170 7 — · A · C · A 5

1997–1998: the system that still has Limit

Title HP EN Mobility Armor Limit Move Terrain (Air · Land · Sea · Space) Weapons
Super Robot Wars F (PS · 1998) 3,200 100 70 850 280 5 — · A · C · A 5
Super Robot Wars F Final (PS · 1999) 3,200 100 70 850 280 5 — · A · C · A 5

Titles outside the tables

  • Other titles: these tables cover only the titles filed under GMⅢ in this site's material.

Sources

  1. SRW History editorial standards — material researched by the site operatorChecked 2026-10-16

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